Failed Noise
I tried to make a new noise algoirthm that is sort of similar to perlin but instead of vectors in a random direction, used a random scalar at each vertex that infuenced the point in every unit square.
Turns out, it was a fail and didn't look all too pleasing. Though if you want to see how it looks:

My guess why it looks so repeated is that it might be due to the random function used to find each random scalar not being so random, but I'm not too sure.