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<title>Moosa Nasir&#039;s Blog</title>
<id>https://tealegg.codeberg.page/</id>
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<author>
<name>Moosa Nasir&#039;s Blog</name>
</author>
<updated>2026-04-25T00:00:00.000Z</updated>

<entry>
<title>Moving posts from old website to here</title>
<id>https://tealegg.codeberg.page/new_start.html</id>
<link rel="alternate" href="https://tealegg.codeberg.page/new_start.html"/>
<updated>2026-04-25T00:00:00.000Z</updated>
<summary type="text">Posts that I made 3 or 4 years ago will be moved to this new blog</summary>
<content type="html">&lt;p&gt;Posts that I made 3 or 4 years ago will be moved to this new blog. Hopefully the transition will work well. I&#039;ll also add some additions to fix spelling mistakes when I see them.&lt;/p&gt;
</content>
</entry>
<entry>
<title>Sand3d, a 3d sand falling game</title>
<id>https://tealegg.codeberg.page/sand3d.html</id>
<link rel="alternate" href="https://tealegg.codeberg.page/sand3d.html"/>
<updated>2022-11-26T00:00:00.000Z</updated>
<summary type="text">Imagine those falling sand games back in the day but in 3D!</summary>
<content type="html">&lt;p&gt;I releaded [sic] this demo a while back, and I thought that someone - if anyone has actually seen this blog :( - would want to play it. You can use multiple elements and watch them interact with each other. For my next update, I&#039;m trying to get text rendering going so that I can have a functional UI system.&lt;/p&gt;
&lt;iframe frameborder=&quot;0&quot; src=&quot;https://itch.io/embed/1739141&quot; width=&quot;552&quot; height=&quot;167&quot;&gt;&lt;a href=&quot;https://tealegg.itch.io/sand3d-beta&quot;&gt;sand3d (beta) by TealEgg&lt;/a&gt;&lt;/iframe&gt;
</content>
</entry>
<entry>
<title>Non-tessellating Regular Polygonal Grids</title>
<id>https://tealegg.codeberg.page/non_tessellating.html</id>
<link rel="alternate" href="https://tealegg.codeberg.page/non_tessellating.html"/>
<updated>2022-11-16T00:00:00.000Z</updated>
<summary type="text">I hope to experiment with this idea in the future</summary>
<content type="html">&lt;p&gt;The idea I had for this paper came before the idea for my last paper. Its a unique idea that I don&#039;t think anyone has done yet Its about non-tesselating grids, how to traverse them, how to plot the traversals, etc. While this paper is not editted much, it outlines the ideas. Below I will post a download link if you would like to see it.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;files/Non_tessellating_grid.pdf&quot;&gt;Download.&lt;/a&gt;&lt;/p&gt;
</content>
</entry>
<entry>
<title>Another Conjecture</title>
<id>https://tealegg.codeberg.page/another_conjecture.html</id>
<link rel="alternate" href="https://tealegg.codeberg.page/another_conjecture.html"/>
<updated>2022-11-12T00:00:00.000Z</updated>
<summary type="text">conjecture that was most definitely thought of before</summary>
<content type="html">&lt;p&gt;An extrmeely [sic] simple conjecture that I thought of is:
All prime number can be expresed by a sum of 3 non primes if they are greater than or equal to 11 with the exception of 3.&lt;/p&gt;
&lt;p&gt;Maybe one day I can prove it. I&#039;m not sure to do that yet.&lt;/p&gt;
</content>
</entry>
<entry>
<title>Failed Noise</title>
<id>https://tealegg.codeberg.page/failed_noise.html</id>
<link rel="alternate" href="https://tealegg.codeberg.page/failed_noise.html"/>
<updated>2022-11-07T00:00:00.000Z</updated>
<summary type="text">We failed to make noise</summary>
<content type="html">&lt;p&gt;I tried to make a new noise algoirthm that is sort of similar to perlin but instead of vectors in a random direction, used a random scalar at each vertex that infuenced the point in every unit square.&lt;/p&gt;
&lt;p&gt;Turns out, it was a fail and didn&#039;t look all too pleasing. Though if you want to see how it looks:&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;images/Noise2221.png&quot; alt=&quot;noise&quot;&gt;&lt;/p&gt;
&lt;p&gt;My guess why it looks so repeated is that it might be due to the random function used to find each random scalar not being so random, but I&#039;m not too sure.&lt;/p&gt;
</content>
</entry>
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